More Awesome Robot Master Weapons

Hello fellow Mega Man fans! It’s time for another Mega Man post! We will be continuing the awesome journey into the amazing franchise. Now, let’s get equipped with some incredible power!

  • Astro Crush First Appeared: Mega Man 8  Obtained from: Astro Man Color Change: Dark Green Effect: Mega Man screams, and summons a giant meteor storm that does heavy damage to everything on screen. You are completely invincible during the animation. Uses: 4 

Astro Crush is probably the most  powerful weapon in Mega Man 8. You get the weapon from the cowardly Astro Man, and it completely decimates Aqua Man. It also can be used to get a bit of extra air time during your jump. With its power, visual style, and usefulness, you get one of the most powerful weapons in the entire series.

astro crush

 

  • Junk Shield First Appeared: Mega Man 7 Obtained From: Junk Man Type: Shield Projectile Color Change: Gray Effect: Mega Man summons various pieces of junk that orbit around him. They can be used for protection, or fired off as 3 projectiles. Uses: 9 

Junk Shield is a very cool weapon from Mega Man 7. Unlike the other “Shield-type” weapons in the series, this particular one can take multiple hits before dissipating. It also can be used as a 3-way projectile to take out hard to reach enemies.  You get a simple and effective weapon that can be used in 2 ways, and as an added bonus, Freeze Man despises it!

junk

Awesome Giga Chips Mega Man Month Extended

Hello fellow followers! As, I’ve stated in an earlier post, I haven’t had the time to write much this month. In this case,  I’m extending the Mega Man posts to the month of April. Now, let’s begin today’s topic!

The Mega Man Battle Network series has the main character fighting various viruses on the internet using weapons called Battle Chips. Each Navi or virus buster has a folder consisting of 30 different chips. Battle Chips have various codes and are divided into 3 different types. Standard Battle Chips can be used as many times as you character allows it. They can be anything from virus chips to health recovery. Mega Chips are limited to 5 per folder, and are much more potent than Standard Chips. They usually are acquired from defeating bosses at certain busting levels, or bought at high prices at shops. Dark Chips are a dangerous, but potent series of chips that can dish out immense damage and health recovery. There is a catch, however, in that your HP is Permanently reduced by 1 upon each use. It also messes up your controls and occasionally causes Mega Man’s buster to shoot out flowers instead of doing damage.  Then, we get to what this post is about, the Giga Chips. Giga Chips are the most devastating and powerful chips in the Battle Network series. They can be in the form of pure damage, ridiculous health recovery, huge shields, or other effects. The following are some of my absolute favorites from the 6-game series.

  • Delta Ray First Appeared: Mega Man Battle Network 3 Blue Version Element: Sword Dmg: 220-260 X 3 Effect: Proto Man appears and slices the closest enemy up to 3 times, dealing tremendous Sword damage. 

Good old Delta Ray. This chip has been one of my favorites since it first appeared in Battle Network 3. The animation and pure ridiculous damage it causes makes this chip an absolute treat to use in any folder. It also completely obliterates Wind element foes.

delta

 

  • Chaos Lord First Appeared: Mega Man Battle Network 5 (DS version) Element: None Dmg: 500 Effect: Nebula Grey (The Final Boss of Battle Network 5), shape shifts into Bass, who then uses his Chaos Nightmare attack (imagine a dark cybernetic Spirit Bomb), which covers all of the enemy’s side of the field, cracks all of the panels, and breaks guards. 

This is one of the most insane Giga Chips ever created! It is only available in the DS version of Battle Network 5, and can only be obtained though a secret lotto number. You can get it early in the game, and it absolutely decimates viruses, and makes liberation missions a breeze. 

chaos lrd

 

  • Holy Dream First Appeared: Mega Man Battle Network 4 Red Sun Element: None Dmg: Up to 50 X 9 Effect: Time freezes, then  Mega Man fires a shot down the row he is standing on for every Holy Panel you control. Cannot be used by Dark Mega Man.

Holy Dream is one of the only good things to come out of the Black Sheep of the Battle Network series. It is surprisingly potent in battle, and can make quick work out of the final boss. Unfortunately, it is completely useless as Dark Mega Man, and will only  waste space in your folder. It also adds insult to injury if you use too many Dark Chips.

holy dream

Asher’s Video Game Reviews

Hello fellow Gamers, and welcome to another game review. Today, I will be covering the insanely addicting title, Slay the Spire. Slay the Spire is a Deck-Building Roguelike that was developed by MegaCrit and published by Humble Bundle. It was released as a full game for the PC on January 23rd, 2019. The game has you play as one of three characters, whose main goal is to slay the titular Spire. Every run is randomized, and it is up to the player to decide which route to take. Each icon on the map has a different meaning, which I will quickly describe now. Monster faces mean that you will have a battle with a random enemy. A question mark means that a random event will occur. It can be anything from obtaining a powerful relic, to losing health, and more. The money bag space is the easiest to figure out, as it brings you to a shop. At the shop, you can buy more cards, potions, relics, and remove a single card from your deck. The horned monster is an elite enemy battle. These battles are much tougher than normal ones, but always drop relics upon being defeated. The last important space, is the fireplace. At these spaces, you can either heal for a small amount, or upgrade a single card. At the end of each dungeon lies a powerful boss that you must defeat using the various abilities gathered on your run. The combat is turn by turn, and you always get the first move. You start with 3 Energy, which means that you can use a variety of cards , but they must equal 3 or under. You also get to see what the enemy’s next action will be, so you have time to prepare for it. The cards are grouped into many different categories. Attack cards do exactly that, and may have some additional effects added to them. Block cards allow you to guard a certain amount of damage for that specific turn. Colorless cards are the rarest types, and can be used in any deck, no matter what character you play as. There is also many status effects in the game. They include; Vulnerable (A character takes 50% more damage from attacks for a set time), Weak (A character deals 50% less damage for a set time), Frail (A player has the amount of block per block card reduced), Poison (Deals the amount of damage on the card, and it reduces each turn), Confusion (Each card you draw has its cost randomized), Artifact (Negates one status effect) and Intangible (All damage is reduced to 1 for this turn).  Each character has its own set of strengths and weaknesses, and you must use them to create a powerful deck. The characters start out with a small sized deck, but after every battle, they’ll get a new card to add to it. The three characters are as follows; The Ironclad, The Silent, and The Defect. The Ironclad starts with a relic that allows him to heal 6 health after every battle. He is mainly a strength-based character, and many of his cards allow him to increase his strength, and deal some absolutely devastating attacks. He also has the highest amount of starting HP. The Silent is the Rogue of the game. She starts with the lowest amount of HP, and a relic that allows her to draw 2 extra cards every draw phase. She has access to some incredibly fun poison skills and deadly shivs. The last, and probably most fascinating characters is The Defect. The Defect is an ancient automaton that has a deck centered around Orbs. The Orbs are passive abilities that trigger and the end of each of your turns. You must be able to find out how to use these orbs in conjunction with one another in order to master this character. In conclusion, this is a deceptively easy game that will keep you playing for hours and hours. Final Rating: 9.5/10

Awesome Cards From Descent Of Dragons

Hello fellow Tavern Dwellers! It’s time for another Hearthstone post! The newest expansion, Descent of Dragons is coming out in a few days, and all of the cards have been revealed. The following is my opinion on some of the best looking cards in the set. Now, let’s have ourselves a friendly brawl!

  • Embiggen Type: Druid Epic Spell Appearance: A druid growing to massive size. Mana Cost: 0 Effect: Give all minions in your deck +2/+2. They cost (1) more (up to 10).

This is one of the most powerful stat boosting spells in the game. Giving all of your minions +2 worth of health and damage could change the game in your favor. Keep in mind though, the increased mana cost could lead to a difficult end game.

Embiggen

 

  • Valdris Felgorge Type: Warlock Legendary Minion Mana Cost: 7 Appearance: A demon with long hair and Fel energy.  Attack: 4 Health: 4 Effect: Battlecry: Increase your maximum hand size to 12. Draw 4 Cards.

This card has one of the most incredibly unique effects I’ve ever seen printed. No other card has increased a player’s hand size, and the fact that it’s a Warlock-type card makes it even better. I can only imagine the crazy strategies that will appear from this card, and I can’t wait to try it out for myself.

Valdris Felgorge

 

Asher’s Art Gallery (D&D Edition)

Hello fellow art lovers, and welcome to a very special art post! I have recently really gotten into Dungeons and Dragons. I love the great storytelling and the wide array of amazing classes. The monsters should also be noted, and the artwork is just fantastic. This gallery will be covering some of the most eye-catching characters. Luckily, there’s a monster manual that covers all of the monsters in the game, and I will be using it as reference. Now, let’s go on a fantastic journey!

  • Strige: Type: Beast Affiliation: Unaligned Attack: Blood drain: Deals 1d4+3 piercing damage and attaches to the target. When attached, the beast drains 1d4+3 hit points. Languages: None  Appearance: A horrific amalgamation of a huge bat and a mosquito. It feeds on the blood of the living, like mosquitoes do in real life. A small pack of them can be easily dealt with, however, in large numbers, they can be quite formidable. As if mosquitoes weren’t threatening enough (Shudders).

strige

 

  • Remorhaz: Type: Huge monstrosity Affiliation: Unaligned Immune to cold and fire.  Attacks: Heated Body: Any character that touches this monster, or uses a melee attack within 5 feet, will take 10 (3d6) fire damage. Bite: Does 40 (6d10+7)piercing damage plus 10 (3d6) fire damage. Swallow: The creature makes an attack against its grappled prey and swallows it. When swallowed, the prey is restrained and blinded and also takes 21 (6d6) acid damage at the start of each of the Remorhaz’s turns. Appearance: A fearsome, multi-legged creature with a blue body, large wings, and sharp fangs.

remorhaz.jpg

Hearthstone Tribes: Mech Edition

Hello fellow tavern dwellers, and welcome to a new Hearthstone post! Tribes are a huge thing in the game that causes various cards to have awesome effects with one another. They range from Dragons to Murlocs, and many decks are built around specific tribes. One of my favorites is the Mech tribe. Mechs have been a part of the game from the very beginning, and with the new Magnetic skill, they are a major force to be reckoned with. Below is a list of some of my favorite Mechs, and some awesome synergies with other cards. Now, let’s have ourselves a good old brawl!

  • SN1P-SN4P Tribe: Mech Mana Cost: 3 Attack: 2 Health: 3 Type: Legendary Neutral Minion Appearance: A giant, blue robot crab with a mounted gun on its head. Expansion: The Boomsday Project Effect: Magnetic, Echo, Deathrattle: Summon two 1/1 Microbots. 

This card was released recently for free to new players, and it’s one of the best Mechs in the game. Being one of the first Legendaries to have Echo and Magnetic, the amount of play is incredible. It can magnetize to some insanely powerful creatures, creating an unstoppable behemoth of epic proportions.

snip 

  • Blightnozzle Crawler Tribe: Mech Mana Cost: 4 Type: Rare Rogue Minion Appearance: A poisonous machine with multiple legs and syringes. Attack: 2 Health: 4 Effect: Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. Expansion: The Boomsday Project 

Another absolutely fantastic card that makes the Rogue class even more fun. The ability to summon a minion that can kill anything is extremely unique, and this card was a staple for Deathrattle Rogue decks. You can also magnetize this to other mechs to leave the opponent in for a nasty surprise.

blight.jpg

 

 

My Favorite Treasures/Passive Bonuses In The Dalaran Heist

Hello everyone, and welcome to a special Hearthstone post! This post will be going over the latest Solo Adventure in the game. The adventure is known as The Dalaran Heist, and has you playing as one of the villainous classes to take over the town. It’s divided into five chapters with many cool rules thrown into the mix. After winning two battles, you are given a choice of one of three treasures. These treasures are insanely overpowered, and would never get released in the original game. The following is a list of my absolute favorite ones. Now, let’s begin the heist!

  • Book of Wonders Type: Passive Bonus Mana Cost: None Appearance: A giant tome is arcane knowledge. Effect: Passive: At the start of the game, shuffle 10 ‘Scrolls of Wonder’ into your deck.

We start off this post with a variation of one of my favorite cards. Scrolls of Wonder, when drawn casts a random spell on random targets. It’s always funny to see what spell you cast, and adding ten of these makes games so much more unpredictable and awesome.

book

 

  • Wondrous Wisdomball Type: Passive Bonus Mana Cost: None Appearance: A glowing green ball with a happy Khadgar inside. Effect: Passive: Occasionally gives helpful advice.

Originally, I thought this was a complete joke, and tried to avoid using it at first. Then, I figured out this card’s multiple effects, and began to love it. Some of these effects include; Randomly taking an extra turn, freezing all enemy minions when you’re attacked, drawing an extra card, summoning multiple “Taunt” minions when your opponent summons one, filling your deck with ten random cards when taking “Fatigue” damage, and transforming one of your minions into a Legendary one.

khad.png

 

  • Master’s Scheme Type: Spell, Treasure Uncollectable Mana Cost: 3 Appearance: A very cool looking mechanically locked book. Effect: Deal 1 damage. Draw 1 card. Gain 1 armor. Summon 1 Boom Bot. (Upgrades each turn!)

What we have here is an Ultimate Infestation on steroids! The amount of utility you can get from this card is ridiculous, and summoning large amounts of minions is always a good thing. Use this card, if you’re down on your luck, and you won’t be disappointed.

master's

 

  • Robes of Gaudiness Type: Passive Bonus Appearance: An extremely elegant robe with multiple precious gems stitched into it. Effect: Passive: Your cards cost half, but you can only play two cards per turn. (Cost is rounded down.)

Lo’ and behold the most overpowered passive in the game! I actually managed to complete the last wing of the heist using this insanely awesome card.  The ability to play nearly every card for five mana is incredible, and the two card restriction is hardly an issue. You can easily speed run any campaign using this fantastic treasure !

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