Asher’s Art Gallery (D&D Edition)

Hello fellow art lovers, and welcome to a very special art post! I have recently really gotten into Dungeons and Dragons. I love the great storytelling and the wide array of amazing classes. The monsters should also be noted, and the artwork is just fantastic. This gallery will be covering some of the most eye-catching characters. Luckily, there’s a monster manual that covers all of the monsters in the game, and I will be using it as reference. Now, let’s go on a fantastic journey!

  • Strige: Type: Beast Affiliation: Unaligned Attack: Blood drain: Deals 1d4+3 piercing damage and attaches to the target. When attached, the beast drains 1d4+3 hit points. Languages: None  Appearance: A horrific amalgamation of a huge bat and a mosquito. It feeds on the blood of the living, like mosquitoes do in real life. A small pack of them can be easily dealt with, however, in large numbers, they can be quite formidable. As if mosquitoes weren’t threatening enough (Shudders).

strige

 

  • Remorhaz: Type: Huge monstrosity Affiliation: Unaligned Immune to cold and fire.  Attacks: Heated Body: Any character that touches this monster, or uses a melee attack within 5 feet, will take 10 (3d6) fire damage. Bite: Does 40 (6d10+7)piercing damage plus 10 (3d6) fire damage. Swallow: The creature makes an attack against its grappled prey and swallows it. When swallowed, the prey is restrained and blinded and also takes 21 (6d6) acid damage at the start of each of the Remorhaz’s turns. Appearance: A fearsome, multi-legged creature with a blue body, large wings, and sharp fangs.

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Hearthstone Tribes: Mech Edition

Hello fellow tavern dwellers, and welcome to a new Hearthstone post! Tribes are a huge thing in the game that causes various cards to have awesome effects with one another. They range from Dragons to Murlocs, and many decks are built around specific tribes. One of my favorites is the Mech tribe. Mechs have been a part of the game from the very beginning, and with the new Magnetic skill, they are a major force to be reckoned with. Below is a list of some of my favorite Mechs, and some awesome synergies with other cards. Now, let’s have ourselves a good old brawl!

  • SN1P-SN4P Tribe: Mech Mana Cost: 3 Attack: 2 Health: 3 Type: Legendary Neutral Minion Appearance: A giant, blue robot crab with a mounted gun on its head. Expansion: The Boomsday Project Effect: Magnetic, Echo, Deathrattle: Summon two 1/1 Microbots. 

This card was released recently for free to new players, and it’s one of the best Mechs in the game. Being one of the first Legendaries to have Echo and Magnetic, the amount of play is incredible. It can magnetize to some insanely powerful creatures, creating an unstoppable behemoth of epic proportions.

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  • Blightnozzle Crawler Tribe: Mech Mana Cost: 4 Type: Rare Rogue Minion Appearance: A poisonous machine with multiple legs and syringes. Attack: 2 Health: 4 Effect: Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. Expansion: The Boomsday Project 

Another absolutely fantastic card that makes the Rogue class even more fun. The ability to summon a minion that can kill anything is extremely unique, and this card was a staple for Deathrattle Rogue decks. You can also magnetize this to other mechs to leave the opponent in for a nasty surprise.

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My Favorite Treasures/Passive Bonuses In The Dalaran Heist

Hello everyone, and welcome to a special Hearthstone post! This post will be going over the latest Solo Adventure in the game. The adventure is known as The Dalaran Heist, and has you playing as one of the villainous classes to take over the town. It’s divided into five chapters with many cool rules thrown into the mix. After winning two battles, you are given a choice of one of three treasures. These treasures are insanely overpowered, and would never get released in the original game. The following is a list of my absolute favorite ones. Now, let’s begin the heist!

  • Book of Wonders Type: Passive Bonus Mana Cost: None Appearance: A giant tome is arcane knowledge. Effect: Passive: At the start of the game, shuffle 10 ‘Scrolls of Wonder’ into your deck.

We start off this post with a variation of one of my favorite cards. Scrolls of Wonder, when drawn casts a random spell on random targets. It’s always funny to see what spell you cast, and adding ten of these makes games so much more unpredictable and awesome.

book

 

  • Wondrous Wisdomball Type: Passive Bonus Mana Cost: None Appearance: A glowing green ball with a happy Khadgar inside. Effect: Passive: Occasionally gives helpful advice.

Originally, I thought this was a complete joke, and tried to avoid using it at first. Then, I figured out this card’s multiple effects, and began to love it. Some of these effects include; Randomly taking an extra turn, freezing all enemy minions when you’re attacked, drawing an extra card, summoning multiple “Taunt” minions when your opponent summons one, filling your deck with ten random cards when taking “Fatigue” damage, and transforming one of your minions into a Legendary one.

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  • Master’s Scheme Type: Spell, Treasure Uncollectable Mana Cost: 3 Appearance: A very cool looking mechanically locked book. Effect: Deal 1 damage. Draw 1 card. Gain 1 armor. Summon 1 Boom Bot. (Upgrades each turn!)

What we have here is an Ultimate Infestation on steroids! The amount of utility you can get from this card is ridiculous, and summoning large amounts of minions is always a good thing. Use this card, if you’re down on your luck, and you won’t be disappointed.

master's

 

  • Robes of Gaudiness Type: Passive Bonus Appearance: An extremely elegant robe with multiple precious gems stitched into it. Effect: Passive: Your cards cost half, but you can only play two cards per turn. (Cost is rounded down.)

Lo’ and behold the most overpowered passive in the game! I actually managed to complete the last wing of the heist using this insanely awesome card.  The ability to play nearly every card for five mana is incredible, and the two card restriction is hardly an issue. You can easily speed run any campaign using this fantastic treasure !

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My Favorite Cards From Rise of Shadows Part 1

Hello fellow Tavern Dwellers! It’s time for another Hearthstone post! As many of you know, the newest expansion has been announced. Rise of Shadows releases in its entirety on April 9th. It mainly focuses on the baddies of Warcraft, and I can’t wait to try it out. Although we still have 7 days left for its release, I will be going over some of my favorite new cards from the list that we have so far. Now, let’s have ourselves a tavern brawl!

  • Dragon Speaker Type: Paladin Epic Minion Appearance: A epic looking paladin in golden armor. Mana Cost: 5 Attack: 3 Health: 5 Effect: Give all Dragons in your hand +3/+3

This card alone could make Dragon Paladin a viable deck. The huge stat boost to Dragons is absolutely insane, and I could definitely see some new strategies appearing out of this card. Plus, the stats aren’t terrible on a 5-cost minion.

dragon no mai

 

  • Walking Fountain Type: Shaman Neutral Minion Tribe: Elemental Appearance:  A legless elemental with spiky hair and sharp teeth. Mana Cost: 8 Attack: 4 Health: 8 Effect: Lifesteal, Rush, Windfury

This is a very unique minion with some pretty awesome effects. It can attack twice the turn it’s summoned, and recovers 4 health to your hero each time it does so. Also, it has pretty high health, and can’t be taken down easily.

walking fountain

 

  • Arch-Villain Rafaam Type: Warlock Legendary Minion Appearance: The supreme archeologist looking sinister and badass. Mana Cost: 7 Attack: 7 Health: 8 Effect: Taunt: Battlecry: Replace your hand and deck with Legendary minions

Jesus Christ, this minion is fucking awesome! It essentially is the Golden Monkey with better stats and a better effect. Replacing your entire deck with Legendary minions is a ton of fun in its own right, but now that Elise is out of Standard Format, people will be using this card religiously. I absolutely can’t wait to try this amazing card out in the new expansion. Also, the taunt effect is a very nice touch.

arch villian

  • Nozari Type: Paladin Legendary Minion Tribe: Dragon Appearance: The golden female dragon and co-leader of the Keepers of Time. Mana Cost: 10 Attack: 4 Health: 12 Effect: Battlecry: Restore both heroes full health.

Wow, this card is pretty incredible. A beefy dragon that almost restarts the game is a really nice idea, and I could see this being a very trolly mechanic. It has many synergies with many Paladin cards, and the heavy body, makes it hard to take down.

nozai

Some of My Favorite Binding of Isaac Items Part 1

Hello everyone, and welcome to a new topic! As mentioned before, The Binding of Isaac is one of my favorite video games of all time. With an amazing 547 items, the amount of synergies are literally endless. The following will be a multiple part series on my favorite items, and the awesome synergies that go with it. Now, let’s dive into the basement, and start our crazy adventure!

  • (Obvious Choice) Brimstone: Type: Passive Item Cosmetic Change: Transforms Issac into a black demon with red eyes and massive horns. Location: Item Room (Requires some specific items to appear) or Devil Room Effect: Changes Isaac’s tears into a chargeable blood laser that deals his damage for 13 ticks. The laser pierces the entire terrain in a horizontal pattern. If you have 20/20, the beam doubles, and if you have Loki’s Horns, the beam can shoot in a cross-shaped pattern. Lastly, there’s the crazy synergy with Tammy’s Head that literally melts enemies and bosses alike. 

Good old Brimstone! This item was first introduced to the game in the Wrath of the Lamb expansion, and I immediately fell in love with it. The laser is a fantastic early game item, and the ridiculous synergies with it can make you win instantly. 

brimstone

 

  • Fruit Cake Type: Passive Location: Item Rooms  Cosmetic Change: Issac’s tears are colored like a rainbow. Effect: Every tear that Issac shoots has a random effect ranging from Antigravity to Wiggle Worm. Synergies: Combine this item with 3 Dollar Bill for crazy status effects and unpredictable damage. You can also combine it with any bomb-type item for random bomb effects.

I absolutely adore this item! I love the concept of randomness in video games, and this fits the concept to a T. While it can occasionally backfire and kill you, it’s a blast to pick up on any run.

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My Favorite Stan Lee Characters

Hello fellow comic book fans! It’s time for part 2 of my Stan Lee tribute. Being a huge comic book fan, I have loved many of his creations throughout the years. This post will be on my favorite of his characters. Now, let’s dive into Stan Lee’s amazing creations!

  • Juggernaut Real Name: Cain Marko Status: Villain Ht: 6’10 Wt: 900 lbs First Appeared: The X-Men #12- The Origin of Professor X (July 1st, 1965) Creators: Stan Lee and Jack Kirby Powers/Abilities: Extraordinary Superhuman strength, Force field, Invulnerability, Superhuman Speed, Telepathy-blocking helmet 

Cain was the bullying stepbrother of Professor X. In his childhood, Cain was always the second favorite child, with his stepdad favoring his own son rather than him. Then, one unfortunate day, Cain set fire to his stepdad’s lab, and he died saving the boy. Many years later, Charles and Cain were drafted into the military, and it was there when he got his powers. After deserting his troops, he stumbled upon a cave, where he found a mystic gem. The gem gave him incredible strength, stamina, and protection, as well as causing a cave in which seemingly killed him. He escaped years later, with a furious temper, and revenge on his mind. He became a constant enemy of the X-Men, and has nearly defeated them on many occasions. 

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  • Black Panther Real Name: T’Challa Status: King of Wakanda and Hero First Appeared: Fantastic Four #52- Introducing the Sensational Black Panther (July 1st, 1966) Creators: Stan Lee and Jack Kirby Powers/Abilities: Genius-like Intellect, Vibranium suit, Master of multiple martial arts, Superhuman agility, Enhanced senses, Weapons expert, Energy daggers, Anti-metal claws, Energy shield, Invisibility, Multilingual, Superhuman strength, Acute healing factor, Exceptionally Durable, Super speed, Superhuman Stamina

T’Challa was a Wakandan prince whose father was a superpowered monarch known as the Black Panther. The nation of Wakanda is technologically advanced due to the discovery of a mineral called Vibranium. T’Challa’s father used this mineral to empower the society, and tried to keep it under wraps from the rest of the world. Unfortunately, the villainous scientist, Ulysses S. Klaw, broke into Wakanda, and killed the prince’s father. Thinking fast, T’Challa turned Klaw’s sound based weapon against him, destroying his right hand in the process. With no one to rule Wakanda, T’Challa performed the sacred ritual into become Wakanda’s new king. Upon claiming the throne, the prince was given the Heart-shaped Herb, an incredibly powerful item that gives the user significantly enhanced physical capabilities. The Fantastic Four visited Wakanda, and were quickly defeated by T’Challa. The king then explained that he was testing the Superhero team to see if they were capable of taking down Klaw. The team became quick friends with T’Challa, and still team up with him on many missions. He also made friends with Captain America, and helped him take down an imposter. Shortly after, T’Challa joined the Avengers, and became a very powerful team member, while continuing to rule over Wakanda. I highly recommend watching Black Panther to get some more information on this awesome and unique superhero.

black panther

Asher’s Video Game Reviews (One Every 2 Months)

Hello fellow gamers, and welcome to a new game review! I am really looking forward to reviewing this particular game, and I hope that you guys will enjoy it. Now, let’s begin!

Dead Cells Release Date: August 7, 2018 Platforms: PC,PS4, Nintendo Switch, and Xbox One Rated T for Teen (Gore, Violence, Blood, Language) Developed by Motion Twin Composer: Yoann Laulan Genres: Metroidvania and Roguelike 

Dead Cells is a game that I wanted the second I saw Tear of Grace playing it. It essentially is what would happen if Dark Souls was an Action Platformer. You take control of a humanoid creature that doesn’t have a head. It’s known as The Prisoner or The Beheaded. You start the game in a prison where you’re told by a guard that you can’t die. Instead of having a Game Over, you get transformed into this green slime, and possess a corpse to take control of it. The object of the game is to presumably escape the prison, and find out why you were captured to begin with. It won’t be easy, however, as there’s tons of enemies and traps in your way. Each time you start a run, you a randomly given two weapons in the form of a sword and a shield. You also collect 2 extremely important items throughout your journey. Whenever you kill an enemy, they will drop money, and may have a chance to drop a glowing blue orb known as a cell. Cells are used to upgrade your arsenal of weapons, and to increase drops in the dungeons. The difficulty comes in the gameplay, as when you “die”, you will drop all of the cells you currently are holding. The good news, is that the cells that you use to upgrade weapons are permeant, so the weapons will stay unlocked. Each enemy has a special type of attack that can massively drain your health, however, there’s an easy cue whenever they perform it. Your weapons range from awesome swords that cause the enemies to bleed, to freaking sandals that allow you to kick your way through huge mobs. The faster and quicker your reaction time is, the better you’ll do in the game. I also have gotta say, the music is absolutely perfect, as it embodies every situation that you run into. The game isn’t complete yet, but you’re guaranteed to have a great time playing it, as the rewards are random with every run. I highly recommend this game to lovers of The Binding Of Isaac and Platforming fans in general. Posted below is Sethorven playing Dead Cells, so if it interests you, buy the game, and you won’t be disappointed. Final Rating: 9.6/10 (Incredibly Fun)