Hello fellow Gungeoneers! It’s time for a very special post. Enter The Gungeon is a very fun, yet extremely difficult bullet hell roguelike. The game involves tons of puns and many guns. Some of them range from normal firearms, like sniper rifles, and elephant guns, to the absolutely insane, like a literal pea shooter. The following will be some of my favorite guns from the game.
Yari Launcher Flavor Text: “Hell. Yes.” Class: S Type: Automatic Max Ammo: 140 Damage: 10 (Impact)+ 15 (Explosion) Ammo Type: Homing Rockets Appearance: A futuristic, red gun with a large barrel.
This gun packs some serious heat, and is an absolute boss killer. It fires a continuous stream of homing rockets at the near target, and the damage scales very quickly. Being an S-Class gun, it’s not easy to come by, but if you do, you’ll kick some major ass!
Megahand Flavor Text: “-P-” Class: B Type: Charged Max Ammo: 200 Damage: 6 (Uncharged) 45 (Charged) Ammo Type: Solar Bullets Appearance: The motherfucking Megabuster!
A love letter to my favorite video game character of all time. This Megabuster is one of the more powerful guns in the game. Its charged shot alone can kill most early enemies in a single hit. It also synergizes with multiple items and guns, making it a very versatile weapon.
Compressed Air Tank Flavor Text: “You Know My Work” Class: A Type: Charged Max Ammo: 50 Damage: 50 Ammo Type: Sharks ( Yes, really) Appearance: A literal compressed air tank.
This is one absolutely crazy gun! It shoots homing sharks that play the jaws theme. The sharks search for a target, and then they jump up, killing regular enemies in one hit! It’s stupidly awesome, and a definite pick up during any run.
Hello fellow Duelists! It’s time for an old-school Yu-Gi-Oh post! Fusion Monsters have been a staple of the game since its creation, with new ones being created on a daily basis. Unfortunately, for every good set of cards, there’s clunkers hidden within. This post will be going over some of my least favorite of these cards. Now, let’s duel!
Fusionist Type: Beast/Fusion Attribute: Earth Stars: 3 Appearance: A winged cat creature with a reddish tail. ATK/ 900 DEF/ 700 Fusion Material: “Petit Angel” + “Mystical Sheep #2” No Effect
Ugh, this card is absolute trash! Its stats are completely pathetic, and almost anything can destroy it. It does have a pretty good synergy, however, with Instant Fusion or tribute fodder.
Barox Type: Fiend/Fusion Attribute: Dark 5 Stars ATK/ 1380 DEF/ 1530 Appearance: A strange furry demon. Fusion Material: “Frenzied Panda”+ “Ryu-Kishin” No Effect
This is another incredibly bizarre fusion. Its stats are some of the strangest in the game, and this makes it nearly impossible to search for.
Hello fellow Tavern Dwellers! It’s time for another Hearthstone post! As many of you know, the newest expansion has been announced. Rise of Shadows releases in its entirety on April 9th. It mainly focuses on the baddies of Warcraft, and I can’t wait to try it out. Although we still have 7 days left for its release, I will be going over some of my favorite new cards from the list that we have so far. Now, let’s have ourselves a tavern brawl!
Dragon Speaker Type: Paladin Epic Minion Appearance: A epic looking paladin in golden armor. Mana Cost: 5 Attack: 3 Health: 5 Effect: Give all Dragons in your hand +3/+3
This card alone could make Dragon Paladin a viable deck. The huge stat boost to Dragons is absolutely insane, and I could definitely see some new strategies appearing out of this card. Plus, the stats aren’t terrible on a 5-cost minion.
Walking Fountain Type: Shaman Neutral Minion Tribe: Elemental Appearance: A legless elemental with spiky hair and sharp teeth. Mana Cost: 8 Attack: 4 Health: 8 Effect: Lifesteal, Rush, Windfury
This is a very unique minion with some pretty awesome effects. It can attack twice the turn it’s summoned, and recovers 4 health to your hero each time it does so. Also, it has pretty high health, and can’t be taken down easily.
Arch-Villain Rafaam Type: Warlock Legendary Minion Appearance: The supreme archeologist looking sinister and badass. Mana Cost: 7 Attack: 7 Health: 8 Effect: Taunt: Battlecry: Replace your hand and deck with Legendary minions
Jesus Christ, this minion is fucking awesome! It essentially is the Golden Monkey with better stats and a better effect. Replacing your entire deck with Legendary minions is a ton of fun in its own right, but now that Elise is out of Standard Format, people will be using this card religiously. I absolutely can’t wait to try this amazing card out in the new expansion. Also, the taunt effect is a very nice touch.
Nozari Type: Paladin Legendary Minion Tribe: Dragon Appearance: The golden female dragon and co-leader of the Keepers of Time. Mana Cost: 10 Attack: 4 Health: 12 Effect: Battlecry: Restore both heroes full health.
Wow, this card is pretty incredible. A beefy dragon that almost restarts the game is a really nice idea, and I could see this being a very trolly mechanic. It has many synergies with many Paladin cards, and the heavy body, makes it hard to take down.
Hello fellow Comic Book Fans! It’s Tuesday, and you know what that means! Yes, it’s time for us to take a look at some more fascinating characters. Now, let’s begin!
Parasite Real Name: Joshua Michael Allen Status: Villain Creator: DC First Appeared: Action Comics #340 (August 1966) Ht and Wt: Variable Green Eyes No Hair Powers/Abilities: Life-energy absorption, size alteration, temporary access to meta human powers through absorption
Joshua was an extremely rude bike messenger that often took people’s packages for his own. One day, he ran into a strange green blob, and his life changed forever. No noticing the downed power line, Josh stuck it and lost consciousness. He woke up in a hospital, where he was diagnosed with alien flu. He was then brought to S.T.A.R. Labs for further research, when tragedy struck! The machines the scientists were using triggered a mutation in the virus, imbuing Josh with exceptional absorption abilities. Originally horrified and depressed, Josh sought to end his life, only to be stopped by the Man of Steel. This encounter changed the mutated creature, and started his obsession with absorbing powerful Meta Humans. He still remains a highly dangerous foe, continuously waiting for the perfect time to attack Superman.
Shaggy Man Real Name: Shaggy Man Status: Genetic Experiment (Villain) Ht: 8’2” Wt: 550 lbs Eye Color: Red Hair Color: Brown First Appeared: Justice League of America #45 (June 1st, 1966) Creator: DC Powers/Abilities: Insane superhuman strength, Superhuman endurance, Regeneration, Neigh invulnerability, Limited intellect
Shaggy Man was the horrible genetic experiment of the villainous Professor Ivo. He was created from the artificial synthesis of tissue and fur. Ivo sent the exceedingly strong behemoth to battle the Justice League, where it nearly took down the entire team. However, Hawkman discovered the monstrosity’s weakness was his thick hair, and with the combined effort of Katana, the two heroes took down this horrible abomination.
Hello fellow Duelists! It’s time for another Yu-Gi-Oh! post. I will be covering some more crappy cards. Now, let’s duel!
Commander Covington Type: Machine/Effect Attribute: Earth 4 Stars Appearance: A mechanized commander with red armor. ATK/ 1000 DEF/ 1000 Effect: You can send 1 face-up “Machina Solider, Sniper, and Defender” you control to the Graveyard; Special Summon 1 “Machina Force” from your hand or Deck.
This card allows you to create a beefy 4600 attack monster. Unfortunately, getting its effect off is extremely difficult. It has a very frail body, and needs more protection in order to be playable.
Jigen Bakudan (Aka Time Bomb) Type: Pyro/Flip/Effect Attribute: Fire 2 Stars Appearance: A time bomb with two hands and a colorful body. ATK/ 200 DEF/ 1000 Effect: FLIP: After this card is flipped, Tribute it during your Standby Phase to destroy all monsters on your side of the field and inflict damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent’s Life Points.
Ugh, where to begin with this card? First of all, its stats are complete garbage. Second, you have to wait an entire turn to activate this monster’s effect. Third, destroying your own monsters is not always a good thing. You may be able to do a bit of damage to your opponent, but the large amount of time it takes to set it up is not worth it in the end.
Hello fellow Tavern Dwellers! It’s time for another Hearthstone post! Here, we will look at some more bizarre cards. Now, let’s have ourselves a brawl!
Treachery Type: Warlock Spell Rarity: Epic Mana Cost: 3 Appearance: A fearsome demonic creature casting a bright purple spell. Effect: Choose a friendly minion and give it to your opponent.
Why this card is considered epic, is completely beyond me. I detest this card, and think it’s a huge waste of a Warlock Spell. Giving your opponent one of your minions is usually never a good thing. This can only be good, if you have an absolutely shitty card on the field that you need to get rid of.
Nozdormu Type: Neutral Tribe: Dragon Rarity: Legendary Attack: 8 Health: 8 Mana Cost: 9 Appearance: A fearsome-looking yellow-orange dragon with striped wings. Effect: Players only have 15 seconds to take their turns.
I absolutely LOVE this card! It causes players to think of their turns way in advance, and the stress of creating a combo in a short period of time is really invigorating. If you want to troll a player, this is the card for you!
Konichiwa, everyone! It’s Wednesday, and you know what that means! Yes, it’s time for us to take a look at some more yokai. Now, let’s go on a journey to the “Land of the Rising Sun”!
Honengyo are Godzilla-like creatures of Japanese mythology. They’re depicted as massive amphibian-like monsters with green skin, scales, and turtle-like legs. They live in deep rivers. Despite their fearsome appearance, Honengyo are actually signs of good luck, and usually predict seasons of bountiful catches.
Honengame are extremely bizarre creatures of Japanese folklore. They’re depicted as turtle-like monsters with a woman’s head. They have incredible prediction skills, and will come to shore to warn humans about upcoming disasters. Many people have Honengame charms that supposedly ward off evil.