Hello everyone, and welcome to a very special post! I have been a huge fan of Hearthstone for quite a while, and finally want to discuss it on my blog. In case you didn’t know, Hearthstone is a “Free to Play” collectable card game made by Blizzard Entertainment. The rules are very similar to Magic The Gathering, and uses many characters from World of Warcraft. You can play as nine different classes, each with a different hero; Mage (Jaina Proudmoore), Druid (Malfurion Stormrage), Warrior (Garrosh Hellscream), Warlock (Gul’dan), Shaman (Thrall), Priest (Anduin Wrynn), Hunter (Rexxar), Rogue (Valeera Sanguinar), and Paladin (Uther Lightbringer). Each of these classes has a different “Hero Power” which can be activated once per turn for two mana. Each hero starts with 30 health and 0 mana crystals. The mana crystals will increase by one on each of your turns with it maxing out at ten. Every time you summon a minion, it’ll be unable to attack the turn its summoned unless it has charge. It also has three symbols; the mana crystal cost, the amount of health, and the attack. Whoever can reduce a hero’s health to 0 will win the game. Cards are classified by typing and rarity. The gem on each of the cards also tells you how valuable it is. A white gem means common, blue means rare, purple means epic, and yellow means legendary. Each player can have a deck of 30 cards with varying mana cost. Some cards are class specific, and may not be used by other classes under normal circumstances. The card types include; secrets (cards that are inactive until a certain action is performed), spells (basic magic cards that have many different effects), weapons (these are equipped to your hero, can be used once per turn, and have a durability meter), battlecry (these effects occur when a creature is summoned), deathrattle (effect occurs after minion is destroyed), overload (upon using this type of card, a certain number of mana crystals is locked for a period of turns), poisonous (a minion that attacks this type of card will be killed, regardless of health and attack), taunt (minions must attack a creature with this effect), lifesteal (recovers health after damage), divine shield (negates damage once, and doesn’t reduce health) discover (your get to choose a card out of three random cards), and recruit (allows you to summon a minion from your deck). The newest expansion has also included two new card types; echo (allows you to play as many copies of this card as you can with your mana crystals), and rush (can attack minions when it’s summoned, but not heroes). With all of that out of the way, let’s begin!
- Prince Liam Mana Cost: 5 Type: Legendary Health: 5 Attack: 5 Class: Paladin Battlecry: Transform all 1-Cost cards in your deck into Legendary minions.
This card is going to be a lot of fun to play. Its effect can be truly devastating depend on what type of Paladin you are playing. It gives you the excuse to use weak monsters, and then upgrade them into massive powerhouses. Its cost is a bit much though, and due to the randomness of the Battlecry, you could be in more trouble than before. Estimated Rating: 6/10
- Blazing Invocation Mana Cost: 1 Type: Rare Spell Shaman Effect: Discover a Battlecry minion.
Shaman has been having a pretty hard time lately with the newest expansions. This card, however, could be a game changer.The amount of Battlecry minions in the game is outstanding, and this could be extremely versatile.
- Lady in White Mana Cost: 6 Type: Priest Legendary 5 Attack 5 Health Battlecry: Cast ‘Inner Fire’ on every minion in your deck (set Attack equal to Health).
Here we have my absolute favorite new card from the expansion. Inner Fire was always a great card, and this just puts it on Steroids! The high health creatures in your deck are now godlike, and your opponent is completely screwed! I can’t wait to get this amazing card!