My Most Hated Cards In Hearthstone

Hello fellow Tavern Dwellers! It’s time for another Hearthstone post! This time, we will be going over some of my most hated cards. Now, let’s have a brawl!

  • Coldlight Oracle Tribe: Murloc Mana Cost: 3 Rarity: Rare  Attack: 2 Health: 2 Appearance: An Angler Fish-like Murloc with sharp teeth. Battlecry: Each player draws 2 cards.

I used to really enjoy this card, but the Rogue strategy with it is the most infuriating thing in the game. The Rogue can use Shadowstep, a card that returns a monster to the owner’s hand where it costs 2 less mana. Rogues would spam the hell out of this making you lose tons of important plays. Luckily, the card isn’t allowed in Standard Format, but in Wild, it’s still a major pain in the ass.

cold light

 

  • Poisoned Blade Type: Weapon Class: Rogue  Appearance: A literal poisoned blade. Mana Cost 4 Rarity: Epic Attack: 1 Durability: 3 Effect: Your Hero Power gives this weapon +1 Attack instead of replacing it.

Here we have an incredibly pathetic and slow Rogue Weapon. It essentially deletes your Hero Power to gives this shitty card power. Having to pay 2 mana to give this weapon a measly +1 attack makes this card nearly unplayable. There are so many great Rogue Weapons, so don’t even give this one a try.

pb

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More Crazy Pokemon Clover Pokedex Entries (Every Other Monday)

NSFW Content Ahead!

Hello fellow Pokemon Trainers! It’s Monday, and you know what that means! Yes, it’s time for us to take a look at some more crazy entries. Now, let’s begin!

  • Baitmaster (The Master Hook Pokemon) #234 Water/Fairy Type Ability: Regenerator (Restores 1/3 of HP when switching out) Evolves from Tulure when exposed to a Sun Stone. Gender Ratio: 50/50 Appearance: A cunning-looking angler fish. Ht: 6’07” Wt: 177.5 lbs Base Stats: HP: 85, Attack: 69, Defense: 70, Sp. Atk: 105, Sp. Def: 83, Speed: 115 Stat Total: 527 (Very high speed stat) Immune to Dragon and Weak to Poison, Grass, and Electric.

Entry: Bait is its body and blood. Baitmaster has created over a thousand baits.

the meat.jpg

 

  • Mabster (The Lobster Pokemon) #101 Water/Fighting Type Possible Abilities: Iron Fist (Increases the power of punching moves by 20%) or Swift Swim (Speed is doubled in the rain) Ht: 3’07” Wt: 67.2 lbs Gender Ratio: 50/50 Appearance: A buff lobster in a karate gi. Evolves from Karawn at Level 40 Base Stats: HP: 75, Attack: 115, Defense: 85, Sp. Atk: 85, Sp. Def: 85, Speed: 95 Base Stat Total (Extremely well balanced stats.) Immune to None and Weak to Flying, Grass, Psychic, Electric, and Fairy.

Entry: It is common to see two Mabster facing each other, deep in thought. An underwater showdown is about to begin.

mabster

More Crazy Pokemon Clover Pokedex Entries (Every Other Monday)

NSFW Content Ahead!

Hello fellow Pokemon Trainers! It’s Monday, and you know what that means! Yes, it’s time for us to take a look at some more crazy entries. Now, let’s begin!

  •  Socckat (The Gaucho Pokemon) #288 Normal/Fighting Type  Ht: 3’03” Wt: 70.5 lbs Possible Abilities: Quick Feet (Increases speed if inflicted with a status ailment) or Scrappy (Normal and Fighting type moves can hit Ghost Types) Gender Ratio: 50/50 Appearance: A literal soccer cat. Base Stats: HP: 80, Attack: 105, Defense: 75, Sp. Attack: 55, Sp. Def: 65, Speed: 115 Base Stat Total: 495 (Pretty High Attack) Immune to Ghost and Weak to Fighting, Flying, Psychic, and Fairy. Doesn’t Evolve 

Entry: It is said to wear the number 17 in honor of the great Clovis Fernandes who lost 1-7 in the World Cup.

socckat

 

  • Apartmant (The Apartment Pokemon) #316 Bug/Rock Type Possible Abilities: Swarm (Increases Bug Type moves when your health is 50% or less) or Shell Armor (Nullifies critical hits) Appearance: An ant with an apartment on its back. Ht: 1’00” Wt: 9.9 lbs Gender Ratio: 50/50 Evolves from Housant at Level 29 Base Stats: HP: 90, Attack: 110, Defense: 120, Sp. Attack: 50, Sp. Def: 60, Speed: 70 Base Total: 500 (Very good Attack and Defense stats) Weak to Rock, Steel, and Water.

Entry: After evolving, it becomes at least three times bigger. Now its residents are much more comfortable.

apartmant

Fighting Game Tropes

Hello fellow fighting game enthusiasts! It’s time for us to take a look at some common tropes within our favorite fighters. Now, let’s battle!

  • SNK Boss: Every fighting game fan has dealt with this trope in some way or another. It deals with the bosses in fighting games that aren’t just difficult to beat, but seem to be programmed to be as cheap as possible. Versions of this include; extremely overpowered offense, infinite super meter, neigh invulnerability, or extreme projectile spamming. The final bosses in the King of Fighters franchise regularly are considered as this. In KOF ’99, the final boss Krizalid, has a disgustingly powerful combo that can take away 90% of your health bar! In Street Fighter 3rd Strike, we have the thong-wearing god of annoyance, Gill. Gill can literally recover his HP to full, and dishes out massive damage with his projectiles. Lastly, we have Yami (The final boss in Okami) as the end boss of Tatsunoko vs. Capcom. He has 3 different forms, each of which is more annoying then the last. His first form has him stealing your power meter and firing homing missiles. His second form has amazing range, and his third form is pure hell. His supers are the most damaging, and he spams his attacks like crazy.

krizalid(Krizalid)

 

  • Lethal Joke Character: Another extremely common trope in fighting games. It deals with the presumably pathetic characters in games that have hidden potential. Dan Hibiki of the Street Fighter franchise fits this mold to a T. His projectile is absolutely useless, and he doesn’t have a lot of range. Then, as the games progressed, he became a lot more useable, with highly experienced players using him for mind games. The Super Smash Bros series has the pink balloon Pokemon, Jigglypuff. Her moves are very weak, and she can get KO’ed very easily. There’s one thing however, that makes her dangerously unpredictable. Her move, “rest”, can be one of the most powerful moves in the series, if you manage to connect with it. Lastly, there’s Shingo Yabuki from King of Fighters’ 97. His move set is weaker versions of Kyo’s techniques. Then, you find out that he has the highest chance of scoring a critical hit in the game! This means that his attacks tend to hurt a lot more, albeit, randomly.

jiggly

 

  • (Sorry if this sounds perverted) Jiggle Physics: A rather scandalous, but highly used fighting game trope. This occurs with a body bounces in place or reacts to physical stimuli. This often applies to the breasts of female fighters, making them highly popular among male gamers. King of Fighters has one of the original versions of this with Mai Shiranui’s “orbs”. Mai is a gorgeous kunoichi with a rather large breasts. They’re often seen bouncing in her idle stance. She was modeled after Fumie Hosokawa, the Japanese porn star with the largest breasts. Next, we have the unsettling Rufus from Street Fighter IV. He’s extremely fat, and his body jiggles in a very disturbing manner. Lastly, we have Xianghua from the Soul Caliber series. The physics not only appear on her breasts, but her butt as well!

mai.jpg(The Lovely Mai)

My Favorite Guns In Enter The Gungeon Part 1

Hello fellow Gungeoneers! It’s time for a very special post. Enter The Gungeon is a very fun, yet extremely difficult bullet hell roguelike. The game involves tons of puns and many guns. Some of them range from normal firearms, like sniper rifles, and elephant guns, to the absolutely insane, like a literal pea shooter. The following will be some of my favorite guns from the game.

  • Yari Launcher Flavor Text: “Hell. Yes.” Class: S Type: Automatic Max Ammo: 140 Damage: 10 (Impact)+ 15 (Explosion) Ammo Type: Homing Rockets Appearance: A futuristic, red gun with a large barrel.

This gun packs some serious heat, and is an absolute boss killer. It fires a continuous stream of homing rockets at the near target, and the damage scales very quickly. Being an S-Class gun, it’s not easy to come by, but if you do, you’ll kick some major ass!

yari launch

  • Megahand Flavor Text: “-P-” Class: B Type: Charged Max Ammo: 200 Damage: 6 (Uncharged) 45 (Charged) Ammo Type: Solar Bullets Appearance: The motherfucking Megabuster!

A love letter to my favorite video game character of all time. This Megabuster is one of the more powerful guns in the game. Its charged shot alone can kill most early enemies in a single hit. It also synergizes with multiple items and guns, making it a very versatile weapon.

megahand

  • Compressed Air Tank Flavor Text: “You Know My Work” Class: A Type: Charged Max Ammo: 50 Damage: 50 Ammo Type: Sharks ( Yes, really) Appearance: A literal compressed air tank.

This is one absolutely crazy gun! It shoots homing sharks that play the jaws theme. The sharks search for a target, and then they jump up, killing regular enemies in one hit! It’s stupidly awesome, and a definite pick up during any run.

compressed air tank

More Awesome Cards From Rise of Shadows Part 2

Hello fellow Tavern Dwellers! It’s time for the second part of my Hearthstone post. All of the cards for Rise of Shadows were released today, so I’m going to give more of my opinions on them. Now, let’s have ourselves a brawl!

  • Safeguard Type: Neutral Minion Tribe: Mech Appearance: A walking safe with huge arms. Mana Cost: 6 Attack: 4 Health: 5 Effect: Taunt: Deathrattle: Summon a 0/5 Vault Safe with Taunt. 

This looks like a very unique minion that could synergize with magnetic creatures. Having a double taunt effect is always a good thing, and the stat line isn’t too bad either. 

safe

 

  • Mad Summoner Type:  Neutral Rare Minion Tribe: Demon Appearance: A two-headed demon with magical powers. Mana Cost: 6 Attack: 4 Health: 4 Effect: Battlecry: Fill each player’s board with 1/1 imps.

This card is absolutely incredible! Being able to fill the board with weak minions can stop your opponent’s plans in their tracks. I will see if I can create a powerful deck that revolves around this mechanic.

mad summoner

My Favorite Cards From Rise of Shadows Part 1

Hello fellow Tavern Dwellers! It’s time for another Hearthstone post! As many of you know, the newest expansion has been announced. Rise of Shadows releases in its entirety on April 9th. It mainly focuses on the baddies of Warcraft, and I can’t wait to try it out. Although we still have 7 days left for its release, I will be going over some of my favorite new cards from the list that we have so far. Now, let’s have ourselves a tavern brawl!

  • Dragon Speaker Type: Paladin Epic Minion Appearance: A epic looking paladin in golden armor. Mana Cost: 5 Attack: 3 Health: 5 Effect: Give all Dragons in your hand +3/+3

This card alone could make Dragon Paladin a viable deck. The huge stat boost to Dragons is absolutely insane, and I could definitely see some new strategies appearing out of this card. Plus, the stats aren’t terrible on a 5-cost minion.

dragon no mai

 

  • Walking Fountain Type: Shaman Neutral Minion Tribe: Elemental Appearance:  A legless elemental with spiky hair and sharp teeth. Mana Cost: 8 Attack: 4 Health: 8 Effect: Lifesteal, Rush, Windfury

This is a very unique minion with some pretty awesome effects. It can attack twice the turn it’s summoned, and recovers 4 health to your hero each time it does so. Also, it has pretty high health, and can’t be taken down easily.

walking fountain

 

  • Arch-Villain Rafaam Type: Warlock Legendary Minion Appearance: The supreme archeologist looking sinister and badass. Mana Cost: 7 Attack: 7 Health: 8 Effect: Taunt: Battlecry: Replace your hand and deck with Legendary minions

Jesus Christ, this minion is fucking awesome! It essentially is the Golden Monkey with better stats and a better effect. Replacing your entire deck with Legendary minions is a ton of fun in its own right, but now that Elise is out of Standard Format, people will be using this card religiously. I absolutely can’t wait to try this amazing card out in the new expansion. Also, the taunt effect is a very nice touch.

arch villian

  • Nozari Type: Paladin Legendary Minion Tribe: Dragon Appearance: The golden female dragon and co-leader of the Keepers of Time. Mana Cost: 10 Attack: 4 Health: 12 Effect: Battlecry: Restore both heroes full health.

Wow, this card is pretty incredible. A beefy dragon that almost restarts the game is a really nice idea, and I could see this being a very trolly mechanic. It has many synergies with many Paladin cards, and the heavy body, makes it hard to take down.

nozai