Hello fellow Tavern Dwellers! It’s time for the second part of my Hearthstone post. All of the cards for Rise of Shadows were released today, so I’m going to give more of my opinions on them. Now, let’s have ourselves a brawl!
- Safeguard Type: Neutral Minion Tribe: Mech Appearance: A walking safe with huge arms. Mana Cost: 6 Attack: 4 Health: 5 Effect: Taunt: Deathrattle: Summon a 0/5 Vault Safe with Taunt.
This looks like a very unique minion that could synergize with magnetic creatures. Having a double taunt effect is always a good thing, and the stat line isn’t too bad either.
- Mad Summoner Type: Neutral Rare Minion Tribe: Demon Appearance: A two-headed demon with magical powers. Mana Cost: 6 Attack: 4 Health: 4 Effect: Battlecry: Fill each player’s board with 1/1 imps.
This card is absolutely incredible! Being able to fill the board with weak minions can stop your opponent’s plans in their tracks. I will see if I can create a powerful deck that revolves around this mechanic.