Hello fellow art lovers! It’s time for another art post! I hope you guys are ready for some amazing works. Now, have fun exploring my gallery!
Siren Head by Trevor Henderson Sometime in 2018 Genres: Horror, Visceral, Unsettling
Siren Head is a disturbing and awesome creation that was made by immensely talented artist and animator, Trevor Henderson. He appears to be a massive monster with 2 sirens for a face. The sirens have extremely sharp teeth, and can broadcast fake emergency alerts. His body is very mummy-like and has disproportional arms as well as black wires around his neck. I love the disturbing quality of this creature, and the size is also quite off-putting. People have been describing this figure as a lost SCP creation, and I’m totally on board with that. An absolutely incredible work, and I highly recommend checking out the game and artist.
The Celestial Crescent Moon Machinery by Larry Carlson Archival pigment print on paper
This is an awesome work by “Master Surrealist”, Larry Carlson. It is an outdoor piece that seems to take place in another world. The sky is covered with psychedelic stars and wonderful multicolored lights. The center of the piece houses a strange alien Farris wheel of some sort with crescent moons as the carts. There is also 2 eyes with realistic pupils. The bottom of the work has multiple faces that resemble flying saucers and there is some bizarre figures on either side. Tell me what you think of this work in the comments’ section below.
Hello fellow followers, and welcome to a very special post! Throughout the month, I will be covering many different topics revolving around my favorite video game franchise, Megaman. We will start the month with some of my favorite characters, and this can be anyone from the entire franchise, including the fan games. Now, let’s get started on admiring the amazing super fighting robot!
Shadowman.EXE Element: Neutral Operator: En:Dusk JP:(Dark Miyabi) First Appeared: Netnavi: Battle Network 1 Robot Master: Mega Man 3 Powers/Abilities: Shuriken, Clones, Muramasa, Fire Waves, Katana HP: 500/700/1200/1600 (Latest Game Battle Network 5)
Let’s start this party properly with one of the coolest Netnavis this side of the internet. Shadowman has, and always will be, one of my favorite characters. He has a very mysterious past, and sort of works like an internet bounty hunter. His design is super cool and I love the shuriken design on his helm. He will delete anybody for a hefty price, no questions asked. His first encounter in Battle Network 1 only gives you a glimpse of what he’s capable of. He does many things a stereotypical ninja does, including; throwing ninja stars, and summoning clones. However, his encounter in Battle Network 2 is much more difficult. He moves extremely fast, uses fire elemental attacks, is immune to terrain effects, can summon invincible blue clones, and has access to his most dangerous weapon, the cursed blade known as Muramasa. Muramasa increases in power as the user gets damaged, and he only uses it when he knows it will kill. The chip you get from defeating him is nothing to laugh at either. Upon use, he will shoot 3 ninja stars at the enemy with the highest HP. Overall, an incredibly awesome character.
Metal Man First Appeared: Mega Man 2 Creator: Dr. Albert W. Wily Appearance: A medium-sized robot with a red body, saw blade helmet, red eyes, and yellow boots. Weapon: Metal Blade (A highly powerful projectile that’s made out of ceramic titanium). Weakness: Surprisingly, due to a design flaw, Metal Blade! Likes: Frisbees Dislikes: Dogs HP: 28 Attacks: Metal Blade (3) Contact (6)
Good old Metal Man! This is not only the ideal first Robot Master to fight in Mega Man 2, but also has possibly the most overpowered weapon in the entire original franchise. The Metal Blade can be thrown in 8 different directions, and can be used 112 times without recharging it. The amount of power creep on this weapon is almost unheard of, and it makes half of the game a complete cakewalk. A flawed, but awesome Robot Master.
Hello fellow Comic Book Fans! It’s time for another character post! I hope you guys are ready for some awesome characters. Now, let’s begin!
Psylocke Real Name: Elizabeth Braddock Status: Adventurer First Appeared: Captain Britain #8 (December 1976) Ht: 5’11” Wt: 165 lbs Powers/Abilities: Extremely skilled telepath, can shoot bolts of psychic energy, creates a psychic knife that excites pain receptors in opponents and can kill.
Elizabeth was the twin sister of Captain Britain and inherited her amazing powers at a young age. She soon became a fashion model, and dyed her hair purple. Eventually, she became a member of the X-Men, however during this time, she developed another personality as well. This made her show no remorse on killing her enemies, and went on many adventures with the team.
Hello fellow Tavern Dwellers! It’s time for another Hearthstone Post! I hope you guys are ready for some awesome cards. Now, let’s have ourselves a friendly Brawl!
Forest Ritualistby TheArcanist Type: Druid Rare Minion Appearance: A troll with pulsing green magic. Mana Cost: 6 Attack: 6 Health: 3 Effect: Deathrattle: Summon three different 2/2 Treants.
This is a very unique card that works with the Druid archetype quite well. Treant Druid, albeit slow, can be a major force to be reckoned with. If you combine this card with the new Druid Legendary, the opponent will surrender in no time. It also has a ton of synergies with other Druid cards.
Zhast of the Nether by Mega-Pixel Type: Warlock Legendary Minion Tribe: Demon Appearance: A grey multi-eyed monstrosity with many legs and sharp teeth. Mana Cost: 6 Attack: 6 Health: 6 (666, I see what you did there)! Effect: Battlecry: If you control 5 different Imps, destroy 2 of them to summon a Nether Portal.
This menacing-looking creature fits right at home with the Warlock archetype. Imps run rampant in Warlock decks, and this could start an amazing meta-defining series of decks.
Hello fellow Tavern Dwellers! It’s time for another Hearthstone post! I hope you guys are ready for some awesome cards. Now, let’s have ourselves a brawl!
Ragna-Chest by Lucious Type: Rare Minion Mana Cost: 3 Appearance: A chest with Ragnaros’s face on it. Attack: 0 Health: 4 Effect: Deathrattle: Deal 8 damage to a random enemy.
This seems like an ultra-fun card that could definitely make it in the current game. It has the Fire Lord’s effect, but it’s used when it’s killed, so this makes it easy to combo with. I could imagine this card being absolutely deadly in a Deathrattle Hunter deck, and I could even see it being meta-defining.
Tar King Tribe: Elemental Type: Legendary Minion Mana Cost: 9 Appearance: A tar elemental with a demonic face. Attack: 1 Health: 15 Effect: Taunt: You minions have +5 Attack during your opponent’s turn.
I always like the “Tar Elementals” and this boss card fits right in with the others. The effect, could be kind of overpowered, as +5 attack as quite strong.
Hello fellow tavern dwellers, and welcome to a new Hearthstone post! Tribes are a huge thing in the game that causes various cards to have awesome effects with one another. They range from Dragons to Murlocs, and many decks are built around specific tribes. One of my favorites is the Mech tribe. Mechs have been a part of the game from the very beginning, and with the new Magnetic skill, they are a major force to be reckoned with. Below is a list of some of my favorite Mechs, and some awesome synergies with other cards. Now, let’s have ourselves a good old brawl!
SN1P-SN4P Tribe: Mech Mana Cost: 3 Attack: 2 Health: 3 Type: Legendary Neutral Minion Appearance: A giant, blue robot crab with a mounted gun on its head. Expansion: The Boomsday Project Effect: Magnetic, Echo, Deathrattle: Summon two 1/1 Microbots.
This card was released recently for free to new players, and it’s one of the best Mechs in the game. Being one of the first Legendaries to have Echo and Magnetic, the amount of play is incredible. It can magnetize to some insanely powerful creatures, creating an unstoppable behemoth of epic proportions.
Blightnozzle Crawler Tribe: Mech Mana Cost: 4 Type: Rare Rogue Minion Appearance: A poisonous machine with multiple legs and syringes. Attack: 2 Health: 4 Effect: Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. Expansion: The Boomsday Project
Another absolutely fantastic card that makes the Rogue class even more fun. The ability to summon a minion that can kill anything is extremely unique, and this card was a staple for Deathrattle Rogue decks. You can also magnetize this to other mechs to leave the opponent in for a nasty surprise.
Hello everyone, and welcome to a special Hearthstone post! This post will be going over the latest Solo Adventure in the game. The adventure is known as The Dalaran Heist, and has you playing as one of the villainous classes to take over the town. It’s divided into five chapters with many cool rules thrown into the mix. After winning two battles, you are given a choice of one of three treasures. These treasures are insanely overpowered, and would never get released in the original game. The following is a list of my absolute favorite ones. Now, let’s begin the heist!
Book of WondersType: Passive Bonus Mana Cost: None Appearance: A giant tome is arcane knowledge. Effect: Passive: At the start of the game, shuffle 10 ‘Scrolls of Wonder’ into your deck.
We start off this post with a variation of one of my favorite cards. Scrolls of Wonder, when drawn casts a random spell on random targets. It’s always funny to see what spell you cast, and adding ten of these makes games so much more unpredictable and awesome.
Wondrous WisdomballType: Passive Bonus Mana Cost: None Appearance: A glowing green ball with a happy Khadgar inside. Effect: Passive: Occasionally gives helpful advice.
Originally, I thought this was a complete joke, and tried to avoid using it at first. Then, I figured out this card’s multiple effects, and began to love it. Some of these effects include; Randomly taking an extra turn, freezing all enemy minions when you’re attacked, drawing an extra card, summoning multiple “Taunt” minions when your opponent summons one, filling your deck with ten random cards when taking “Fatigue” damage, and transforming one of your minions into a Legendary one.
Master’s Scheme Type: Spell, Treasure Uncollectable Mana Cost: 3 Appearance: A very cool looking mechanically locked book. Effect: Deal 1 damage. Draw 1 card. Gain 1 armor. Summon 1 Boom Bot. (Upgrades each turn!)
What we have here is an Ultimate Infestation on steroids! The amount of utility you can get from this card is ridiculous, and summoning large amounts of minions is always a good thing. Use this card, if you’re down on your luck, and you won’t be disappointed.
Robes of Gaudiness Type: Passive Bonus Appearance: An extremely elegant robe with multiple precious gems stitched into it. Effect: Passive: Your cards cost half, but you can only play two cards per turn. (Cost is rounded down.)
Lo’ and behold the most overpowered passive in the game! I actually managed to complete the last wing of the heist using this insanely awesome card. The ability to play nearly every card for five mana is incredible, and the two card restriction is hardly an issue. You can easily speed run any campaign using this fantastic treasure !