Hello fellow gamers! It’s Wednesday, and you know what that means! Yes, it’s time for us to take a look at some strange Board Games. Now, grab your tokens, and let’s begin!
Exploding Kittens Type: Card Game Ages: 7+ 2-5 Players 2015 Publisher: Self-published Designers and Artists: Matthew Inman, Elan Lee, and Shane Small Box Art: A very worried cat holding a grenade.
How to play: Apparently this is a cat version of Russian Roulette. Each player takes turns drawing cards until someone draws an exploding kitten card. Upon drawing the card, they player will lose. The deck is made up of countering cards, forced drawing cards, and deck shuffling cards. The game will get increasingly hectic as less cards remain in the deck. This sounds like a strange game night indeed!
Munchkin Type: Card Game Ages: 10+ 2001 3-6 Players Publisher: Steve Jackson Games Designer: Steve Jackson Artists: Alex Fernandez, Edwin Huang, John Kovalic, Ian McGinty, Heather Oliver, Philip Reed, and Gabby Ruenes Box Art: A orange-haired warrior with an evil smile, horned helmet, sword, and chainsaw.
How to play: This is a satirical card game that parodies RPGs. Each player starts at level 1, and whoever reaches level 10 wins the game. Players are given a random class with a variety of strengths and weaknesses. Cards are divided into two types, treasures and encounters. During every player’s turn, a door is kicked down, and an encounter card is drawn from the deck. This card usually has the players battling an enemy, and trying to defeat it. It can be defeated with the various skills and weapons they’ve acquired throughout the game. Players can help each other out during these encounters, or completely screw them over by adding extra encounters. Upon defeating a monster, players will collect treasures and level up. However, if they’re beaten by the monster, “bad stuff” occurs, like losing treasure and levels.
Hello fellow travelers! It’s Tuesday, and it’s time for a special post! Last week, I decided to do two Hearthstone posts. You guys seemed to really enjoy it, so I am going to do another one. There’s tons of cards in the game, and choosing my favorites is a very difficult task. So, I’ve decided to share many of the cards I like. Keep in mind, this is in no particular order, it’s just the cards that I find to be the most useful. Now, let’s begin!
Unstable Portal Mage Spell Mana Cost: 2 Rare Effect: Add a random minion to your hand. It costs (3) less.
The great and incredibly useful Unstable Portal. This card has been around for ages, and god, it’s amazing! The randomness of the card makes it very fun to play, and the ability to summon ANY minion makes it have endless possibilities. It’s a card that can make or break a game. The card is so much fun to use that a Tavern Brawl incorporates a full deck of them. I highly recommend this card even if the RNG isn’t always in your favor.
Ragnaros the Firelord Legendary Neutral Elemental Minion Mana Cost: 8 Stats: ATK 8 Health 8 Effect: Can’t attack. At the end of your turn, deal 8 damage to a random enemy.
DIE INSECT!!! If that cry doesn’t make you tremble in fear, you’ve obviously never met this deadly foe. He was one of the first incredible Legendaries in Hearthstone, and god, he packs a punch! Not being able to attack aside, his effect is cataclysmic to the enemy. 8 points of random damage to anything is extremely damaging, and can end the game in a matter of turns. Even if you silence it, it still can hurt, and it dies with great difficulty.
Hello fellow Pokemon Trainers! It’s Monday, and you know what that means! Yes, it’s time for us to take a look at some more crazy Pokedex entries. Now, let’s begin!
Machmona (The Luchador Pokemon) #070 Ghost/Fighting Type Possible Abilities: Pressure (Removes one additional PP from a foe’s move) or Vital Spirit (Prevents sleep) Gender Split 50/50 Doesn’t evolve Ht: 2’11” Wt: 9.7 lbs. Stats: HP:80, Attack: 110, Defense: 80, Sp. Atk: 50, Sp. Def: 80, Speed: 80 Stat Total: 480 (Decent) Weak to: Flying, Ghost, Psychic, and Fairy. Immune to: Normal and Fighting. Appearance: The purple ghost of Macho Man Randy Savage Brother!
Entry: Machmona fights with intense focus. It uses its disappearing ability to sneak behind opponents for a surprise punch!
Motherfuck (The Annoyance Pokemon) #209 Based off of the most annoyingPokemon. Ground/Flying Type Gender Split: 50/50 Ability: Shadow Tag (Prevents foes from escaping) Ht: 4’07” Wt: 234.8 lbs. Doesn’t Evolve Stats: HP: 55, Attack: 95, Defense: 115, Sp. Atk: 45, Sp. Def: 100, Speed: 90 Stat Total: 500 (Highest based Defense stat total of all Flying type Pokemon) Immune to: Electric and Ground. Weak to Water Appearance: A fusion of Graveler, Tentacruel, and Golbat
Entry: It finds great joy in torturing other Pokemon, even if it faints in the process.
Hello fellow Duelists! It’s Friday, and you know what that means! Yes, it’s time for me to show some more of my cards. Now, let’s duel!
Number 49: Fortune Tune Attribute: Light Winged Beast XYZ Effect Monster Rank: 3 ATK/ 400 DEF/ 900 Effect: Requires 2 Level 3 Monsters. During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from the Graveyard into the Extra Deck. This effect can only be used once per turn. Appearance: A light blue heron with red tail feathers.
Ah, the good old Fortune Tune. I both love and absolutely despise this card. If you use it, it’ll drive your opponent completely crazy! If you play against it you’ll pop a blood vessel. Its immunity to being targeted makes this card harder to deal with than pulling teeth! Then, if you finally kill it, it just goes back into the Extra Deck, make your life hell once again.
Superdimensional Robot Galaxy Destroyer Attribute: Light Type: Machine XYZ Effect Monster Rank: 10 ATK/ 5000 DEF/ 2000 Effect: Requires 3 Level 10 monsters. Once per turn: You can detach 1 Xyz Material from this card; destroy all Spells and Traps Cards your opponent controls. Your opponent cannot activate Spells/Trap Cards in response to this effect’s activation. Appearance: An awesome robot with giant wings and a blue body.
This card is extremely powerful, and has a very fantastic effect. The only issue is trying to summon it, but if you do, your opponent is as good as dead! They’ll have to rely on monsters, and it’s very difficult to top a 5000 ATK behemoth.
Hello fellow comic book fans! It’s Tuesday, and you know what that means! Yes, it’s time to take a look at some awesome characters. Now, let’s begin!
Cyborg Real Name: Victor Stone Status: Hero Creator: DC Ht: 6’6” Wt: 385 lbs Eyes: Brown: Hair: Black First Appeared: DC Comics Presents #26 (October 1980) Powers/Weapons: Cybernetic implants which give him exceptional strength, durability and hacking abilities. Jet boots are used for flight, and arms can transform into projectile weapons or energy. Genius-level intellect.
Victor was the son of two scientists who used their research to improve the world. They worked for STAR Labs, a private facility that had branches all over the world. His father, Silas, used his son as a test subject, and gave him enhanced intelligence. One faithful day changed Victor’s life forever, and it all started with a regular visit to his parent’s lab. Silas mistakenly allowed a multi-dimensional creature into his workplace. The creature killed Victor’s mom, and nearly annihilated his body. Silas quickly returned the being to its dimension, and used cybernetic implants to save Victor’s life. Infuriated by his new body, Victor moved to Hell’s Kitchen, a notably dangerous neighborhood. He eventually met Raven, who invited him to join the Teen Titans. He found solace within the team, and became a reliable member, as well as an invaluable source of technology.
Scarecrow Real Name: Dr. Jonathan Crane Status: Super Villain Creator: DC Ht: 6 ft Wt: 140 lbs Eyes: Green Hair: Brown First Appeared: World’s Finest Comics #3 (Fall 1941) Powers/Weapons: Extremely intelligent, brilliant psychiatrist and chemist, uses fear gas that causes people to experience their worst nightmares, other various toxic weapons.
Dr. Crane was raised by his sadistic father, who often experimented with fear. This fascination would rub off on Jonathan in the worst way. He was a very shy child that mainly focused on his studies. Crane became a successful Psychologist professor, but his methods disturbed his students. He then became a Psychologist, and this is when the true horrors began. Upon attacking one of his patients, Crane created a costume and started a career as a fiend of terror. The fear he was subjected to as a child became the main tools of his trade. He clashed with Batman on many occasions, and in a particularly gruesome moment, stitched up his own mouth shut to resemble his disturbing moniker.