Hello fellow Duelists! It’s time for a very special Yu-Gi-Oh post! I’ve been playing the card game for many years now, and some cards make me infuriated. Now, prepare to rage, as we take a look at some truly vein-popping cards!
Sphere Kuriboh (aka Sphere Ebola) Type: Fiend/Effect Attribute: Dark 1 Star ATK/ 300 DEF/ 200 Appearance: A shiny, spherical Kuriboh. Effect: When an opponent’s monster declares an attack: You can send this card in your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from the GY as one of the monsters required for the Ritual Summon.
This $!@#!*#!*#!#^& card is the bane of my existence in Duel Links. Everybody uses it, and its effect is one of the most annoying things to deal with. The ability to switch any attack monster into Defense Mode completely screws up your plan to end the duel quickly. It’s added Ritual effect is just a bonus on an already incredibly rage-inducing monster.
Denko Sekka Type: Thunder/Effect Attribute: Light ATK/ 1700 DEF/ 1000 Appearance: A beautiful, blue haired warrior. Effect: Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
I have a love/hate relationship with this card. For starters, her effect is extremely potent, and can change the tide of the duel instantly. Unfortunately, if your opponent uses her, she becomes one of the most annoying cards in the game, being only able to be destroyed by monsters.
Hello everyone, and welcome to a brand new topic! Atlas Obscura is one of my favorite books of all time, and it’s chalk full of wacky and wild landmarks from around the world. I’ve decide to share some of my favorites with you guys. I hope you enjoy it, so, let’s begin!
The Poison Garden Location: Alnwick, Northumberland Description: This dangerously gorgeous garden is home to some of the most lethal plants on the face of the Earth. The place is decorated with Skulls and Crossbones that worn THESE PLANTS CAN KILL! I have always wanted to visit this place because I’m a real fan of these plants. The garden is open from March to December.
The Jellyfish Lake Location: The Island of Palau Description: This small saltwater lake houses about a million jellyfish that bob up and down, feeding on plankton. The jellyfish don’t sting, and they make the entire lake gorgeous and mesmerizing.
Hello fellow Tavern Dwellers! It’s time for a new Hearthstone post! As many of you probably know, the newest expansion, Rastakhan’s Rumble, comes out in a week. I have decided, as like before, to talk about some of my favorite new cards of the upcoming expansion. This expansion also has a brand new keyword called Overkill. Overkill occurs when you do damage to a minion that exceeds its health. There’s still some new cards yet to come out, and I will only be going over the ones that have been released. Expect a through review when I play around with the new cards. Now, let’s begin!
Immortal Prelate Mana Cost: 2 Class: Paladin Deathrattle Rarity: Epic Stats: 1 Attack and 3 health Effect: Deathrattle: Shuffle this into your deck. It keeps any enchantments.
This card is essentially Kingsbane as a minion. Kingsbane was a Rogue Legendary weapon that has this card’s effect. However, being a Paladin class card opens up a lot of options. The Paladin class has many fantastic spells that drastically increase a minion’s stats making this specific card extremely effective. I’m going to definitely make a deck surrounding this card. I really hope it sees play, because the effect seems very strong.
Hir’eek the Bat Mana Cost: 8 Type: Beast/Battlecry Class: Warlock 1 Attack and 1 Health Rarity: Legendary Effect: Battlecry: Fill your board with copies of this minion.
This card reminds me a lot of the worm card from the Boomsday expansion. The ability to swarm your field with minions is always a good thing. Plus, if you manage to boost its stats before it gets on the board, your opponent will have a very difficult time dealing with it.
Hello fellow Pokemon Trainers! It’s time for us to take a look at some more crazy entries. I hope you guys are ready to be confused and astonished. Now, let’s begin!
Slugbud (The Buddy Pokemon) #372 Water/Poison Type Possible Abilities: Hydration (Heals status effects in the rain) or Sap Sipper (Absorbs Grass-Type moves and converts them into an Attack boost) Evolves into Slughug at Level 30 and Slugfugg at Level 48 Female Only Appearance: A cute fusion of Goomy and Mudkip Ht: 1’04” Wt: 13.2 lbs Base Stats: HP: 55 Attack: 60 Defense: 65 Sp. Atk: 35 Sp. Def: 45 Speed: 20 Base Stat Total: 280 (Pretty decent for a first evolution) Weak to Electric, Ground, and Psychic
Entry: This Pokemon is your best buddy. It’ll stick by you through tough times to comfort you.
Uwotto (The Xeno Pokemon) #228 Psychic/Steel Type Possible Abilities: Compound Eyes (Increases accuracy of moves by 30%) or Intimidate (Lowers foe’s attack) Appearance: An awesome Xenomorph encased in pure metal. Gender Ratio 50/50 Evolves from Ayylamo holding a metal coat Base Stats: HP: 80 Attack: 110 Defense: 105 Sp.Atk: 90 Sp.Def: 100 Speed: 80 Base Stat Total: 565 (Great stats and has the greatest base stat total of all non-legendary Psychic Pokemon) Immune to Poison and Weak to Ground, Ghost, Fire, and Dark.
Entry: U fuckin wot m8 swear down on me grandmum I will wreck ye swear down.
Hello fellow Duelists! It’s Friday, and you know what that means! Yes, it’s time for us to take a look at some more awesome cards. Now, let’s Duel!
Apoqliphort Towers Type: Machine/Effect Attribute: Earth 10 Stars ATK/ 3000 DEF/ 2600 Appearance: A very cool looking giant mech with two large shields. Effect: Cannot be Special Summoned. Requires 3 “Qli” Tributes to Normal Summon/Set, it is unaffected by Spells/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card’s current level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
This insanely powerful monster was banned for a long time, and just recently is seeing play again. Not only does this card have extremely good stats, but is completely immune to anything that isn’t level 10 or higher. It can easily win you the game if played on turn one, and is still considered to be one of the most difficult cards to remove from the field.
Night Beam Type: Normal Spell Appearance: A transparent laser beam hitting a card with crosshairs. Effect: Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card’s activation.
Although this is a normal Spell, its effect can be completely drastic to your opponent. The ability to destroy a Set card without worrying about negation is quite strong in today’s meta, and I suggest running 3 of these in your deck. The satisfaction of destroying part of your opponent’s plan is always a good feeling.